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Languages: English & Japanese with subtitles
Video: 4:3 NTSC Standard Aspect Ratio
Audio: Dolby Digital
American Release Status: Unavailable
Director: Hiroyuki Yamaga
Character Designer: Kenji Tsuruta
Music: Shiro Sagisu
Animation Director: Masaaki Sakurai
Animation Studio: Madhouse
American Producers: ADV Films
Title: Sasshi, I don't think we're in Osaka anymore!
Running Time: 100
Number of Episodes On This Volume: 4
1: Mystery! Abenobashi Shopping Arcade
2: Adventure! Abenobashi Sword and Sorcery Arcade
3: Hook Up! Abenobashi Great Milky Way Shopping Arcade
4: Fire It Up! Abenobashi Hong Kong Combat Shopping Arcade
Episode 1: Mystery! Abenobashi Shopping Arcade
In the steamy but sleepy town of Abeno, Arumi Asahina and Sasshi Imamiya are killing time at the end of the summer. While Sasshi was away at camp, his family moved and his old house was torn down. Now the two schoolmates are visiting the remains of the Turtle bathhouse that stood next to his old home. Sasshi complains about the lost of his geeky treasures - mainly baseball cards and vending machine prizes - and Arumi, being a girl, asks him why they matter, especially since he doesn't play baseball. Sasshi replies that now that his treasures are gone, he might as well go home, eat a yam and fart, since there is nothing else left for him. Arumi tells him to lighten up and reminds him that all you really have is being human and having your health. She then breaks the other big news - her family will move away, and they will be closing their restaurant the Grill Pelican.
The two kids make their way back to the Grill, exploring the shopping arcade as they go. Arumi shares more of the details of the big move as well. She will stay through to the middle of the second semester, and then they all move to Hokkiado, where her father, who trained in France, accepted a cooking job at a hotel. They arrive at the Grill and Grandpa Masa, Arumi's grandfather orders Sasshi to put the store's sidewalk sign out. Sasshi complains that he is not even Masa's son yet he has to work, and Grandpa replies that all children of the shopping arcade are related. Arumi slips by and gestures for Sasshi to join her up on the roof.
Up there, they hang out on a scaffolding that is used for the Grill Pelican mascot sign and to hang laundry. Arumi asks whether Sasshi knew that her grandfather and his grandmother where once an item. Sasshi mentions that he did hear something but doesn't know the full details. All he knows is that there was some sort of tussle because his grandmother had a thing for the egghead that designed the shopping arcade. The two continue to discussion the story until Sasshi is distracted by a woman on the street down below wearing very short shorts and possessing an impressive chest. Arumi sees him googling the lady and swats him with a carpet beater, calling him a pervert to boot.
That evening, still wondering about the connection, Sasshi asks his grandfather what the connection between the Grill Pelican and the Turtle Bathhouse was. His grandfather ducks the questions. The next day Arumi and Sasshi continue to ponder the mystery. They drink bottles of Ramune and try to decipher the connection. As they sit on children's park toys, Ms. Aki, a transvestite that they have known all their lives spies them and joins the conversation. They ask him/her if he knows the connection, and he says yes. He tells them to go to the local shrine, and they will find the answer there. They race over and soon find a chart depicting the astrological signs. In the North, there is a reptile, the South, a bird, the East, a lion and West, a dragon. They quickly make the connection between the signs and store in the arcade. The North is the Turtle Bathhouse that Sasshi's family ran, the South's bird is the Grill Pelican, Arumi's family business. The lion of the east is Tiger's Gold Coin Dumplings, and the dragon of the west is Dragon Wooden Clog Shop.
Having found the connection between the "Harmony of the Four Gods" and the stores in the arcade, Sasshi and Arumi run back to the Grill Pelican. They arrive just in time to find Grandpa Masa dangling from the rooftop scaffolding. He had gone up there to chase a cat away from sleeping on the Pelican statue and now found himself in a very precarious situation. Sasshi runs into the store to try to get to the roof and help him but it is too late. The Pelican comes crashing down to the street and Grandpa falls, thankfully being saved by an air conditioning unit, which breaks his fall. But, the damage is done - Grandpa's hip is hurt and the family decides to close the store now rather than later.
That night, having a hard time sleeping due to his sister's snoring in the bunk above him, Sasshi awakes to notice the shadow of a very large bird outside his window. He slides the curtain out of his way and is stunned to discover that dragons are soaring in the sky overhead. He shares the story the next day with Arumi as they hang out at the temple. Nearby, old folk do their morning exercises. Arumi points out that what he saw must have been a dream because he went right back to sleep, whereas if it had been real, he would have woken his family up and they would have seen it as well. Sasshi admits that she may have a point but as he speaks, his jaw drops and he stammers for words - the old folk have just turned into jumping mushrooms. Arumi turns and sees the same and the two kids race off at top speed. As they scramble down the street, Arumi remarks that town seems flatter - more one dimensional than before and sure enough, the buildings are just paper-thin false fronts that begin to topple over. The only "real" structure is the entrance to the shopping arcade but that has changed as well. It now reads "Abenobashi Sword and Sorcery Shopping Arcade" and the world has become a typical anime sword and sorcery place, complete with huge castle and soaring dragons. "Where are we?" they ask, and this is where the episode ends.
Episode 2: Adventure! Abenobashi Sword and Sorcery Arcade
At the end of the previous episode, Sasshi and Arumi found themselves in a strange place. There was a giant castle before them, and the landscape had changed. Now, with a little more time to consider the matter, they have agreed that they must be in France. There is a large European castle, dragons flying in the air and Sasshi's cellphone is getting no signal - it HAS to be France. This worries Sasshi, since he does not know how to order a Meal A in French.
But things get even weirder. A mole pop up from the ground beneath them wearing a pair of sunglasses and says "Man, I'm beat." in Japanese. The doors of the castle open, and Arumi's dad comes riding out on a white horse. He does not recognize the kids and insist that they call him Papa. He hands Sasshi a bag filled with 800 gold coins and calls him the hero. Then Ms. Aki, dressed as the Queen to Arumi's father's King (and sporting a pair of very fake breasts), tells them that they have accepted the quest to defeat the Great Evil Lord. "She" tells the kids to enter and equip themselves for battle.
Sasshi and Arumi enter the castle, and everything seems vaguely familiar. It turns out that the place is the Abenobashi Shopping Arcade, just transformed into a stereotypical sword and sorcery town. All the regular people are present, but they don't recognize Arumi or Sasshi and then now sell items appropriate to the situation. They enter Mr. Kouhei's store, discovering that he now sells swords and armor.
Sasshi dives right in and begins to amass a huge collection of weapons and armor. Meanwhile, outside, Arumi meets a tall, mysterious man with a shabby cape and long hair. Sasshi selects his arms and negotiates fiercely with Kouhei. After a couple of rounds on the abacus, he manages to whittle the price foe everything down to 600 gold pieces. Ebullient over his success, he walks out to the get the money from Arumi. But, she has already spent it all buying a charm from the stranger.
As they leave the town with only the charm and no money, Sasshi berates Arumi for buying an overpriced gold-plated key chain. Arumi retorts that the item was half off its regular price and Sasshi points out that since she didn't have any other ones to compare it to, how does she know the man was telling her the truth? Arumi misses the point and remarks that the man in the shabby cape must be an excellent tradesman for getting the best of her. Sasshi then asks of the item has any special powers and Arumi says it is a charm, but she refuses to tell him for what, turning away and blushing at the question.
They continue down the road a little more until a dark cloud suddenly forms above their head. A bolt of lighting strikes the ground and when the flash clears, a busty red-head wearing a very skimpy and seductive harem girl outfit is standing in front of them. She challenges them to a battle, saying that they will not pass until they defeat her. Arumi encourages Sasshi to ignore her but Mune-Mune, the woman, thrust her ample chest in his face, which earns him a paper fan slap from Arumi. The mole man pops up again, now equipped with a little sign that acts like the dialogue box in a role-playing video games, which indicate their hit points levels and their available moves.
Mune-Mune lets loose a lighting attack and it strikes Sasshi squarely. His hit points drop to zero and the mole man's sign reports the hero Sasshi dead. Sasshi's soul starts to rise out of his body and Arumi shoves it back in. The animation style then shifts to that of a late '80s video game and Arumi drops his body into a nearby coffin, pushes it back to the castle where the King and the Queen chant and he is restored. They return to the battle and Arumi strokes her chin and says that she is starting to understand the rules of this place.
And so they continue down the path, heading for the Great Evil Lord. They figure that if they defeat him, then they will be able to return to the normal world. But, they keep encountering more monster - each is actually Mune-Mune in a different costume. And each time, Sasshi gets killed and Arumi has to restore him. She asks why he doesn't try something other than dying and he dryly responds that he would - if he had any sort of weapon. He asks to use the charm again and again, Arumi blushes and changes the topic.
Eventually, they encounter the Mini-Boss, again played by Mune-Mune. She gives a standard D&D challenge speech and Sasshi comments that this is just like the crappy sword and sorcery games that you buy for cheap. But, her sword is not cheap and they both have to scramble to avoid being sliced in two. Sasshi falls down and it looks as if he will die once more but Arumi comes to the rescue - with snails. She throws them at Mune-Mune who immediately retreats, squealing that she can't stand snails. Sasshi asks Arumi where she got the snails from and Arumi explains that she is the daughter of a French-trained chef. Sasshi comments that still doesn't explain why she would have a pocketful of snails.
Anyhow, Arumi whips out a huge pile of snails from her pocket and begins to lob them at Mune-Mune. As she does, her charm falls to the ground. All three see it drop and they all reach for it but Sasshi is the fastest. He holds it up and points it at Mune-Mune but receives another rap to the head with a paper fan from Arumi for his actions. Mune-Mune asks whom Arumi got the key chain from and Arumi describes the man. Mune-Mune molds her face to match that of the man and asks if that is who she dealt with and Arumi responds yes. "He's in this town!" Mune-Mune exclaims and asks where he is. Arumi points in the general direction and Mune-Mune speeds off.
The twosome next reaches the dungeon and Sasshi exclaims that they must be close to the end, since the dungeon always leads to the final boss. They fast-forward, literally, their way through the dungeon and arrive at the end. A huge set of doors looms in front of them and Arumi shoves Sasshi through, wishing him good luck. Inside, Sasshi finds an enormous monster waiting for him. Bolts of lightning shoot from his eyes and fireballs blast from his mouth. Sasshi runs, avoiding the attacks. He pleads with Arumi to use the charm, and she reluctantly brings it out. A beam of light shoots out and forms a large sword in Sasshi's hands. He charges the monster with the sword, but it bounces off its chest as if it were made of rubber. The rubbery sword sways back and forth in front of the monster and Sasshi grips that it is useless. But, a furiously blushing Arumi says no, it is working - look at the monster's chest. Sure enough, the monster is growing every larger breasts with each sway of the sword. Eventually, they get so big that the creature topples forwards and bursts like a balloon.
When the smoke clears, the sword vanishes and Arumi is disappointed that her charm is useless now. But in the place of the monster, there is now a small green creature that announces that they have won and it will grant them one wish. They wish to return home. The creature tells them to close their eyes, casts a spell and sends them on their way. They arrive at their destination and Sasshi asks Arumi if he can open his eyes. Arumi tells him he can and comments that the stars are amazing. It is then that they realize that they are in outer space. This is where the episode ends.
Episode 3: Hook Up! Abenobashi Great Milky Way Shopping Arcade
So, instead of being sent back to Osaka, Sasshi and Arumi find themselves on a floating space platform. Of course, this particular platform happens to be the Abenobashi Great Milky Way Shopping Arcade and Arumi is not happy at all. She launches into a tirade, accusing the goblin from the Sword and Sorcery world of tricking them. Yes, this is the Abenobashi Shopping Arcade, but it is not the shopping arcade she wanted to return to. She swears that she will track the goblin, slice him, dice him, make a stew and sashimi out of him and then flush the whole lot down the toilet, after she gets him to fix the wish, of course.
Sasshi takes it all in stride and instead checks out the robotic Mr. Kouhei's shop. He finds a handheld version of the 2001: A Space Odyssey monolith and excitedly shows it to Arumi. "It will make you smart if you rub it," he tells her. Instead, it turns him into the monkey man smashing the skull from 2001. "You're devolving," Arumi comments. She then grabs an assortment of weapons and prepares for her goblin hunt. She tells Sasshi to take the lead, and he asks why he has to bear the brunt of the fighting. Arumi retorts that she is the girl and he is the expert at dying. He says that is unfair - boys and girls are equals now, and they should share the duties, besides, how do they know that the same rules that will bring him back to life apply here? Arumi solves that question by using her paper fan to send Sasshi soaring into outer space. He quickly makes a round trip through the entire and famous ending of 2001: A Space Odyssey, complete with the music and effects, to return to normal on the space shopping arcade. "See?" Arumi says. "I've seen the beginning and end of the universe," a stunned Sasshi replies.
The two kids then search the arcade and discover the limits are the four animals representing the four gods. As they sit beneath a mecha-pelican. Arumi squirms in obvious discomfort. Sasshi asks whether she has to pee and he has hit it on the nailhead. He promises not to look and Arumi dives into some nearby bushes. Meanwhile, like a typical boy, Sasshi does his business in broad daylight. "Peeing into the universe. It seems so sci-fi." he comments. Suddenly, there is a shriek from the bushes and Sasshi rushes over. A piss-yellow goblin pops out, wearing Arumi's panties on its head. "Get him!" Arumi begs. Sasshi whips out his space bazooka and prepares to fire." No!" Arumi cries, "You scorch my panties!" The two then engage in a chase after the goblin. Eventually, they end up blowing a hole in the side of the space station and the enforcement officers arrive. It's Mune-Mune, Sasshi's sister Sayaka, and Ms. Aki, all dressed in very revealing space girl outfits.
They demand to know what is going on and Arumi complains that her panties were stolen. "Panties?" the threesome asks as Arumi and Sasshi suddenly realize that the space gals are not wearing any lingerie at all beneath their skintight outfits. Arumi then launches into a high speed recitation of the events so far (also throwing in that she is envious of Mune-Mune's breasts) while Sasshi takes off after the goblin once more. The imp leads Sasshi on a chase all over town and he eventually finishes at the Turtle Bathhouse where the man who sold Arumi the charm in the Sword and Sorcery Arcade is standing on the roof, peering out into space through a telescope. "What are you peeping at?" Sasshi asks. The man lets him look and Sasshi sees only stars. "You need to try harder, old man," he tells him. "Have you see a goblin with a panty on its head?", he asks and the man points the imp on the street below. Sasshi takes off after again.
The chase brings him full circle back to the table where Arumi is just finishing her tale. Sasshi captures the imp and everyone proceeds to question it. But, the goblin drives them all crazy by ending every statement with "pyu," so they all pull their guns and blast it. Mune-Mune then asks Sasshi if he has seen this man as she pulls out a wanted poster (she asked Arumi earlier). It's the same man who sold Arumi the charm and that Sasshi saw on the Turtle Bathhouse roof. Sasshi tells Mune-Mune that he saw him on the roof and Mune-Mune and the rest of the team rockets off to track him down.
Meanwhile, the goblin transforms from cute little imp into huge space monster and Sasshi exclaims that he finally understands the rules of this place. The monster lets loose a huge barrage at the two kids, and they somehow survive, thanks to a force field that appeared out of nowhere. But, Sasshi acts as if this is perfectly normal and expected and Arumi asks him why he is so confident. It is then that a screen appears floating in midair, and a mecha-Papa is displayed. The mecha-Papa is quickly replaced with Grandpa-Masa, dressed in a lab coat. He asks the kids if they are ready and Sasshi replies yes. Trap doors open beneath Arumi and Sasshi, and, to the background music from Neon Genesis Evangelion, they slide (or tumble in Arumi's case) down long tubes, changing costumes as they go, to end up in the cockpits of mecha. They launch and attack the monster.
But their small ships are not enough to combat the huge beast, so they have to combine with the other crafts - including three they have no clue who they are - to form the supermecha. Unfortunately, Arumi misunderstands Grandpa Masa's command to "combine with Sasshi and become one" and refuses to do so - it's not proper for a girl just coming of age. But, what Grandpa wants them to do to merge their ships to form the large mecha. The act that makes it possible is when Arumi sees the imp on her view screen, still with her panties on its head. The imp adds insult to injury by licking the panties as well. This enrages Arumi, and they combine.
They launch their attack, and things are very awkward. Arumi and Sasshi share a single cockpit, with Sasshi seated between Arumi's legs. She is more concerned about him than the monster and that leads to trouble. Eventually, they settle in and attack. Sasshi realizes that they have to create "signature" moves and announce them as they attack, but he finds it much harder than he expected to come up with the names on the spot. Arumi, on the other hand, has no problem creating moves and yelling them out (though she does question the need for yelling them out) but her names are not quite the cool sci-fi action words Sasshi wanted - Arumi prefers names like "Sale Discount Sword Attack."
Together, they defeat the monster only to have a new problem arise. Mune-Mune, Sasshi's sister and Ms. Aki have returned. They are now doing their "evening" job of being space pirates and they ram their "Captain Harlock" styled space ship into the arcade. The goblin takes advantage of the moment and seizes the ship. He also merges with Mune-Mune, becoming the Great Space Evil Lord (but still with Arumi's panties on his/her head. The goblin transforms the ship as well, turning it into a huge space craft. Grandpa Masa orders the kids to move to the center of the arcade, and he combines their mecha with the arcade to create a huge space warrior. The two monster mechas exchange fire, but the deciding moment comes when Arumi spots her panties on Mune-Mune's head and decides to charge in, despite the danger. The kamikaze attack works and the goblin is defeated. As the space world disintegrates, the goblin grants their wish and transports them away. This time, they land in the arcade and it does have asian people walking about - only these folks appear to be Chinese. Arumi fumes and then blares out "Where are we now?!" as Mune-Mune pops up in a cheongsam (a tight-fitting Chinese dress commonly seen on the heroines in Hong-Kong action films) and says "Nihao!" This is where the episode ends.
Episode 4: Fire It Up! Abenobashi Hong Kong Combat Shopping Arcade
Having successfully defeated the Great Space Evil Lord, Arumi and Sasshi were rewarded with a wish that they used to return themselves to the Abenobashi Shopping Arcade. And it looks as though it worked - maybe. It's definitely an Earth city and there are signs with Chinese characters, but all the characters are Chinese. What does it mean? According to Sasshi, it means that it will be really difficult to read.
They go over to a shop where a crowd has gathered to discover Mr. Kouhei. Except this time he is wearing Chinese clothes and selling imitations (please do not call them knockoffs) of hand bags, anime models and the like. Then Sasshi stumbles over a sign and finds himself inside a huge, automated factory. Before he knows it, he is stuffed inside a dumpling wrapper and heading for the boiling pot. Arumi saves him by swatting him away from the pot with a large paddle and Mune-Mune, wearing a pink cheongsam and calling him "big brother" comes running up. She ends all of her speech with "dessuuu," sounding very much like Shampoo from the Ranma 1/2 series and Arumi tries to explain that Sasshi doesn't have any younger sister, besides the fact that Mune-Mune is obviously older than he anyway.
The scene is then broken up by the appearance of "Pa," Arumi's father, who is now a crooked fight promoter. Grandpa Masa appears, claiming to be Sasshi's father and demands the return of the family's treasure, a doll that Pa stole. Pa tells them that they can have the doll back if they win his combat competition. Sayaka quickly passes by in a ring girl's outfit with the doll. Pa leaves, and Grandpa disappears as well. Mune-Mune quickly cons Sasshi into signing up for the fight and buying a bunch of useless items as well. "Fights and crooked business practices? What could it all mean?" the kids ask - an obvious jab at Hong Kong.
Ms. Aki then shows up and delivers the huge mound of the useless items. He/she tries to collect payment but Sasshi doesn't have the money. "Then you will have to undergo the training," Ms. Aki announces. He/she leads Arumi and Sasshi to a temple where Sasshi's grandfather sits on a throne. He challenges Arumi to a battle but before he can finish his long-winded buildup speech, Arumi beats him senseless with her paper fan. Grandfather laughs and reveals his secret technique - he can still stand up after being beaten. The kids are not impressed. He then introduces them to his acting instructor who will train Sasshi. It's the panda that they encountered earlier. The panda hauls Sasshi off and puts him through the 36 chambers of training, all which are standard training moments from Hong Kong films. Having completed the training, a bulked-up Sasshi, looking like a cross between the Fist of the North Star and Rocky, stands atop a pagoda, calling out "Adrian!" He returns to the temple and stands next to Arumi. Mune-Mune comes running up and cradles her muscular "big brother" in her ample chest. Sasshi overheats from the contact and all his training disappears in a puff of steam from the top of his head.
And so it is off to the competition with them. As they stand outside the gate to the arena, the mysterious man that has been helping them shows up. They ask the "mister" if he can help them this time and he agrees, as long as they call him "bro." He gives Sasshi a yellow body suit with black stripes running up the sides of the legs and arms. The suit makes cool fighting noises whenever he makes a punch or kick but doesn't actually make him stronger. But, he does tell him that if Sasshi has confidence inside the suit, then the abilities of the suit will improve.
They head in and quickly find themselves on stage. The combat immediately advances to the final round between Golden Claw Pa and Sasshi and Sasshi quickly finds himself on the floor. He stands up and prepares for Pa's next attack. He mulls over "Bro's" words and how everything in this world has been so stereotypical and comes up with a solution. He immediately begins to imitate famous Hong Kong fighters (Jackie Chan, etc) and puts Pa on the defensive. He then transform into a DragonballZ Goku and blasts Pa from the arena with an energy attack.
Outside, he gives the doll to Arumi, although his "little sister" Mune-Mune tries to grab it. Arumi blushes and accepts the gift. Mune-Mune sweeps in and snatches the talisman covering the dolls face and then tries to steal the one on the back of Sasshi's suit. It was the talismans that she wanted all along. With the talisman gone, the doll grows into a huge monster and Arumi and Sasshi soon find themselves in danger of being swallowed. Sasshi finally frees the talisman tag from the back of his suit and slaps it on the monster's face. The huge doll disappears (and so does Sasshi's suit), revealing the goblin for this place. It tells the kids that it will grant one wish, and they both ask to be sent to their REAL home. The goblin performs the ceremony and Arumi, now getting wise to the game, asks should be making offerings or something. The goblin says things will probably be okay without them and sends them on their way.
They land somewhere with clear blue skies and a kite in the air. "Isn't that kite a bit big?" asks Arumi. "That's the size they come these days," replies Sasshi. But, the kite turns out to be a pterodactyl and they are in a prehistoric place filled with dinosaurs. This is where the episode and video ends.