Total # of Volumes: 1
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Genre: Sword & Sorcery
Languages: English VHS, Japanese w/subtitles VHS, or Multilingual DVD
Video: 4:3 NTSC Standard Aspect Ratio
Audio: Dolby Digital
American Release Status: Unavailable
Creator: Nintendo Game Soft - "Fire Emblem - Secret of Crest"
Director: Shin Misawa
Character Designer: Yuji Moriyama
Music: Yuusuke Kohzu & Yuka Tsujiyoko
Animation Director: Yuji Moriyama
Animation Studio: Studio Fantasia
American Producers: ADV Films
Title: Fire Emblem
Running Time: 60
Number of Episodes On This Volume: 2
1: Prince of Aritia
2: Crimson Warrior
Episode 1: Prince of Aritia
In a time now forgotten, there was a land known as Aritia. Surrounded by seven other countries, Aritia was the home to the noble descendants of the great hero Anri, holders of the enchanted sword Falcion until the forces of Durhua and dark high priest Garnev conspired to destroy the country.
The story opens with Aritia having just fallen and young Prince Mars, the Princess Nina, and the trusted Knight Jaigan, racing through the corridors of the burning palace just mere footsteps ahead of their pursuers. They reach a chamber that they had hoped would allow them to flee to safety only to discover their only escape route a collapsed ruin. As the invaders hack away at the barricaded door of the dead-end room, Jaigan and the prince prepare for a final stand. But Nina, knowing that her younger brother is the country's only hope, uses her magic to teleport the Prince and his knight-protector to safety.
Then, through a series of flashbacks, it is revealed how things became so bleak. Scenes show a very young Prince Mars having to face the pain of death during his first hunt and being berated by his father for showing weakness in crying, and not swiftly finishing his kills. We are also given a glimpse into the terrible battle that was waged just before the castle fell and how Mars's father was killed by the dark sorcerer Garnev.
Then it is back to the present, where a few knights of Akanea and the crown prince, Mars, having managed to escape the onslaught, are now living quietly in Talis, a nearby friendly country.The princess of Talis, Sheida, has tracked Mars down and tries to get him to spend some time with her. At first, he is reluctant, but then he gives in and playfully tosses Sheida onto a passing hay wagon. He then scrambles on himself and together, they spend the day roaming through the shops of the town. They return to the castle where Sheida leads Mars high up into one of the towers. She takes him into a room that turns out to be her bedroom, and Mars blushes at the idea of entering a princess's room but she opens a trap door in the ceiling, slides down a ladder and beckons Mars to join her.
Up in the attic, Mars discovers that it is actually a stable for Sheida's winged horse and he walks around to join Sheida on the edge of the launching platform to enjoy the view and breeze. They then return downstairs and Shedia insists that Mars should stay for dinner. Sheida is called away and while he waits for her to return, Mars overhears the King and his advisors talking about the danger that harboring Mars and his knights have brought upon Talis. Mars backs away, unheard and tells Sheida, when she returns, that he is sorry but he cannot stay.
Later that night, the pirates of Garuga attack the city. Mars and his troops, in their camp outside the walls, see the flames and Sheida flies in on her horse to plead for their help. Mars agrees, and he and his troops race towards the city. In the city, the marauders set fire to everything and torment the citizens. It is then that Mars and his knights arrive and engage the bandits. Sheida even helps by swooping down on her winged stead and lancing a few pirates.
But, then she spies her father, the king, being dragged off by some of the thugs and she races to help him. Unfortunately, she manages to free her father but becomes a captive in the process. Mars, also running to assist, arrives just in time to see Sheida being carried away and gives pursuit. He manages to catch up to the thug on a narrow walk at the top of a high castle wall. The thug threatens to kill Sheida unless Mars drops his weapon and Mars complies.
Sheida bites the crook on the hand and Mars uses the distraction to free Sheida and engage the thug. The two fight and eventually end up facing off on a rickety water gutter. The gutter gives way, and only Mars makes it back to safety. Mars peers over the edge to see what became of the thug and is caught by surprise with a punch to the face by the thug who managed to catch the very edge of the ledge and hang on. The thug leaps up and prepares to kill both Sheidaand the unconscious Mars when Oguma, one of the knights of Talis arrives and along with his fellow knights, defeats the remaining pirates.
In the aftermath, Mars announces that he and his troops are leaving Talis. Their presence threatens the peace, and it is time for Prince Mars to regain control of fallen Aritia. The King of Talis agrees and offers some instructions, and a few of his trusted knights, including Oguma, to Mars.The next day finds Sheida combing her horse while her father asks why she did not see Prince Mars off. The king reminds her that she must have known that this day would come and through a flashback, recounts the efforts of Sheida to get the people of Talis to accept the young prince.
The scene then shifts to the ship that is carrying Mars and his troops back towards Aritia. As they calmly go about their business, a voice cries out and all eyes turn skyward. It is Sheida, and she is yelling "Mars! I am coming with you!" This is where episode one ends.
Episode 2: Crimson Warrior
Picking up where episode one ended, Mars and his troops have landed on the Akanean continent and prepare to begin their long journey towards Aritia. But first, they have to deal with the pirates that infest the port city of Garuga.
Meanwhile, up in the mountains, a silent but deadly swordsman called Navahal, faces off against a group of warriors. In a series of swift, nearly effortless moves, Navahal quickly defeats the men. From the rocks above, Hyman, a bandit and his henchmen, congratulates Navahal and invite him to join their band. Navahal declines but then changes his mind after seeing the latest "acquisition" of the bandits, a beautiful young nun, locked away in a cage, and he joins them.
Down in the town, the leader of the town, Bect, invites Mars to join him in dinner and then proceeds to request the assistance of Mars and his men in recovering Sister Lena, the nun that has been captured by the bandits. Against Jaigan's advice, Mars agrees and announces his decision to his men.At the bandit's camp, Navahal attempts to lie down and catch some rest but is tormented by nightmares of being attacking and death of a woman (possibly his mother). Unable to sleep, he goes to the window and observes a man sneaking into the bandit's dungeon. Navahal follows the man and discovers that the man, Julian, has snuck some food to Lena.
At first, Lena refuses the food since she cannot accept food that was stolen but finally relents after Julian persuades her that God would rather have her alive and strong than dead. The next day, Julian frees Lena and they make their escape. But, they do not get far. The bandits surround the two and Navahal steps out to confront Julian. Julian charges and frantically swings his sword. Navahal does not react.
But, then Navahal does burst into action, slicing the bandits to pieces in a surprise attack. Both Julian and Lena are shocked at the action. Navahal allows them to leave and returns to the base. Unfortunately, other bandits catch up to the couple and Lena is retaken while Julian is wounded.Julian eventually stumbles upon Mars and his men. He collapses from his wounds and passes out. He awakens to find his wounds have been cared for and that a woman is gently holding his hand. "Lena?" he cries out and then his eyes come into focus and he sees the face of Sheida.
Mars rushes over and Julian pleads with them to rescue Lena. Mars responds that is what they came to do, and Julian promises to lead them to the base.Back at the base, the bandits are celebrating the recapture with drinking and contests, including one of where Navahal takes on a huge warrior and defeats him. As the bandit leader Hyman collects his gambling winnings, his henchmen bring out Lena and offer her to a slave dealer. The dealer coos with delight at the opportunity to purchase a "real Macedonian nun." It is then that Mars's attack begins.
The main body of Mars's troops march right up the main road and stumble into a trap. The bandits release huge logs from positions high up the cliffs, and they come rumbling down on the men. But, the men manage to dodge the logs and the fight erupts.Meanwhile, a smaller force of Mars, Julian, Sheida, Oguma and Jaigan slip into the fortress via a secret entrance. They free Lena, recover her staff, and head for the exit. But, before they can complete their escape, they encounter Navahal.
"I hear Death carries crimson killing swords," says Oguma as he spies the red blades of Navahal. "I am honored," Navahal replies and the two men begin a fierce bout of swordplay.
Finally, they rush at each other and each one manages to land a blow. At that moment, Sheida races out and places herself between the two. She demands the two stop their meaningless fight and she identifies Navahal by name, though no one has told her his name, indicating that she knows him somehow. Navahal asks her whether she believes her actions have meaning and she answers yes. Julian then asks why would Navahal help him and Lena escape before but now fight against them.
From the sidelines, Hyman roars in anger when he hears of Navahal's actions and charges towards him. Navahal spins and smoothly strikes the bandit down. "Why," asks the dying man and Navahal cooly answers "I changed my mind again."
The scene then shifts to the outside and Jaigan reports that the bandits have been defeated, and casualties light. The troops them mount up and head off again. The episode and OAV ends with the assembly reaching the edge of a great plain, identified as Orleans, and the music swells in a triumphant rally. This is where Fire Emblem ends.